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Ammo Inbound

This was the final result of my last assignment for my Art Creation for Games course at Full Sail University. I chose to model an ammo can with some wear an tear on it. The meshes were modeled in Maya, sculpted in Zbrush, brought into Substance for baking and texturing the uv maps, and finally brought together in Unreal. The purpose of this assignment was to get familiarized with how the pipeline in Game Art works.